Reise in die Ewigkeit // Atzal, Höhle der Ewigkeit
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Legendäre Verzauberung — Aura // Legendäres Land
Verzaubert eine Kreatur, die du kontrollierst
Wenn die verzauberte Kreatur stirbt, bringe sie unter deiner Kontrolle ins Spiel zurück. Bringe dann die Reise in die Ewigkeit transformiert unter deiner Kontrolle ins Spiel zurück. // (Transformierte Reise in die Ewigkeit.)
: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.
, : Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück.
Wenn die verzauberte Kreatur stirbt, bringe sie unter deiner Kontrolle ins Spiel zurück. Bringe dann die Reise in die Ewigkeit transformiert unter deiner Kontrolle ins Spiel zurück. // (Transformierte Reise in die Ewigkeit.)
: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.
, : Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
Rulings
If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
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