Fear of Abduction
Enchantment Creature — Nightmare
As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.
5/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.
If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
Rulings
If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.
If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
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