Elemental Resonance (Dissension)
Elemental Resonance back
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Elemental Resonance

Enchantment — Aura

Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
This ability isn’t a mana ability. It uses the stack.
If the enchanted permanent’s mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller chooses whether to add , , or to their mana pool. The choice may be different each time the ability resolves.
You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
This ability isn’t a mana ability. It uses the stack.
If the enchanted permanent’s mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller chooses whether to add , , or to their mana pool. The choice may be different each time the ability resolves.
You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
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