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Résonance élémentaire

Enchantement : aura

Enchanter : permanent
Au début de votre première phase principale, ajoutez une quantité de mana égale au coût de mana du permanent enchanté à votre réserve. (Les coûts de mana incluent les couleurs. Si un symbole de mana a plusieurs couleurs, choisissez-en une.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
This ability isn’t a mana ability. It uses the stack.
If the enchanted permanent’s mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller chooses whether to add , , or to their mana pool. The choice may be different each time the ability resolves.
You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
This ability isn’t a mana ability. It uses the stack.
If the enchanted permanent’s mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller adds to their mana pool. If its mana cost is , this Aura’s controller chooses whether to add , , or to their mana pool. The choice may be different each time the ability resolves.
You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
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