Tezzeret le Conspirateur (Aether Revolt)
Tezzeret le Conspirateur back
Click to flip the card
Tezzeret le Conspirateur

Planeswalker : Tezzeret

+1 : Créez un jeton d'artefact incolore appelé Pile à étherium avec « , sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix à votre réserve ».
-2 : La créature ciblée gagne +X/-X jusqu'à la fin du tour, X étant le nombre d'artefacts que vous contrôlez.
-7 : Vous gagnez un emblème avec « Au début du combat pendant votre tour, l'artefact ciblé que vous contrôlez devient une créature-artefact ayant une force et une endurance de base de 5/5. »
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
Russian flag
Chinese flag
Chinese flag
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Price
0.71€


Linked cards

Links
MCT Tags