Tezzeret le Conspirateur (Aether Revolt)
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Tezzeret le Conspirateur

Planeswalker : Tezzeret

+1 : Créez un jeton d'artefact incolore appelé Pile à étherium avec « , sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix à votre réserve ».
-2 : La créature ciblée gagne +X/-X jusqu'à la fin du tour, X étant le nombre d'artefacts que vous contrôlez.
-7 : Vous gagnez un emblème avec « Au début du combat pendant votre tour, l'artefact ciblé que vous contrôlez devient une créature-artefact ayant une force et une endurance de base de 5/5. »
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
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0.71€

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