Allzweckmesser (Zendikar Rising)
Allzweckmesser back
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Allzweckmesser

Artefakt — Ausrüstung

Wenn das Allzweckmesser ins Spiel kommt, lege es an eine Kreatur deiner Wahl an, die du kontrollierst.
Die ausgerüstete Kreatur erhält +1/+1.
Ausrüsten (: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
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