카비라 선두 기수 (Zendikar Rising)
카비라 선두 기수 back
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카비라 선두 기수

생물 — 인간 전사

카비라 선두 기수가 전장에 들어올 때, 생물을 목표로 정한다. 그 생물은 턴종료까지 당신의 파티에 있는 각 생물마다 +1/+1을 받는다. (당신의 파티에는 성직자, 도적, 전사, 마법사가 각각 최대 한 개씩 포함된다.)

3/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
The bonus is determined only as Kabira Outrider’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes.
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
The bonus is determined only as Kabira Outrider’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes.
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
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