Amedrentador kargano
Criatura — Guerrero humano
Los Cobardes no pueden bloquear a Guerreros.
: Elige uno que no haya sido elegido este turno:
• El Amedrentador kargano obtiene +1/+1 hasta el final del turno.
• La criatura objetivo se convierte en un Cobarde hasta el final del turno.
• El Guerrero objetivo gana la habilidad de arrollar hasta el final del turno.
: Elige uno que no haya sido elegido este turno:
• El Amedrentador kargano obtiene +1/+1 hasta el final del turno.
• La criatura objetivo se convierte en un Cobarde hasta el final del turno.
• El Guerrero objetivo gana la habilidad de arrollar hasta el final del turno.
3/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one’s ability separately.
Once a creature has blocked a Warrior, turning that creature into a Coward won’t remove it from combat or cause the Warrior to become unblocked.
Once a creature has blocked a Warrior, turning that creature into a Coward won’t remove it from combat or cause the Warrior to become unblocked.
Rulings
If you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one’s ability separately.
Once a creature has blocked a Warrior, turning that creature into a Coward won’t remove it from combat or cause the Warrior to become unblocked.
Once a creature has blocked a Warrior, turning that creature into a Coward won’t remove it from combat or cause the Warrior to become unblocked.
Your collection? Your decks?
Want to manage your collection and/or create decks?