Chamado Inspirador

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Compre um card para cada criatura que você controla com um marcador +1/+1. Essas criaturas ganham indestrutível até o final do turno.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
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