ディミーアの魔鍵

アーティファクト

:あなたのマナ・プールにを加える。:ディミーアの魔鍵はターン終了時まで、青であり黒である2/2のホラー・アーティファクト・クリーチャーになる。このターン、これはブロックされない。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
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