Bold Defense (Zendikar)
Bold Defense back
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Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
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Rulings

If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
Only creatures you control as Bold Defense resolves are affected.
If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
Only creatures you control as Bold Defense resolves are affected.
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