Grito Assassino (Zendikar)
Grito Assassino back
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Grito Assassino

Mágica Instantânea

A criatura alvo recebe +3/+0 e ganha iniciativa até o final do turno. (Ela causa dano de combate antes de criaturas sem iniciativa.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
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