Zèle du vampire (Ixalan)
Zèle du vampire back
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Zèle du vampire

Éphémère

La créature ciblée gagne +2/+2 jusqu'à la fin du tour. Si c'est un vampire, elle acquiert l'initiative jusqu'à la fin du tour.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature is a Vampire, it gets +2/+2 and gains first strike. If the creature becomes a Vampire later in the turn, it won’t gain first strike.
If the creature is a Vampire, it gets +2/+2 and gains first strike. If the creature becomes a Vampire later in the turn, it won’t gain first strike.
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