Schlingenmeister-Sylphide

Kreatur — Feenwesen, Zauberer

Fliegend
Wenn die Schlingenmeister-Sylphide ins Spiel kommt, kannst du bezahlen. Wenn du dies tust, tappe eine Kreatur deiner Wahl, die ein Gegner kontrolliert, und lege eine Betäubungsmarke auf sie. (Falls eine bleibende Karte mit Betäubungsmarke enttappt würde, entferne stattdessen eine davon.)

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You may target a creature that is already tapped with the reflexive triggered ability. If the target creature is already tapped as the ability resolves, you will still put a stun counter on it.
You don't choose a target for Snaremaster Sprite's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
You may target a creature that is already tapped with the reflexive triggered ability. If the target creature is already tapped as the ability resolves, you will still put a stun counter on it.
You don't choose a target for Snaremaster Sprite's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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