Drei blinde Mäuse (Wilds of Eldraine)
Drei blinde Mäuse back
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Drei blinde Mäuse

Verzauberung — Sage

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach IV.)
I — Erzeuge einen 1/1 weißen Maus-Kreaturenspielstein.
II, III — Erzeuge einen Spielstein, der eine Kopie eines Spielsteins deiner Wahl ist, den du kontrollierst.
IV — Kreaturen, die du kontrollierst, erhalten +1/+1 und Wachsamkeit bis zum Ende des Zuges.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures you control at the time the fourth chapter ability resolves will get +1/+1 and gain vigilance. Creatures you begin to control later in the turn won't be affected.
The token copies the original characteristics of the target token as stated by the effect that created the token.
If the copied token is copying something else, then the token enters the battlefield as whatever that token copied.
Only creatures you control at the time the fourth chapter ability resolves will get +1/+1 and gain vigilance. Creatures you begin to control later in the turn won't be affected.
The token copies the original characteristics of the target token as stated by the effect that created the token.
If the copied token is copying something else, then the token enters the battlefield as whatever that token copied.
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