Extraordinary Journey (Wilds of Eldraine)
Extraordinary Journey back
Click to flip the card
Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Chinese flag
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Price
0.33€


Linked cards

Links
MCT Tags