Die Flucht der Prinzessin

Verzauberung — Sage

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Schicke bis zu eine Kreatur deiner Wahl ins Exil.
II — Eine Kreatur deiner Wahl, die du kontrollierst, erhält +2/+2 und Flugfähigkeit bis zum Ende des Zuges.
III — Bringe die ins Exil geschickte Karte unter der Kontrolle ihres Besitzers ins Spiel zurück.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If The Princess Takes Flight's first chapter ability exiled more than one creature (usually because the ability was copied), its third chapter ability will return all of the exiled cards to the battlefield under their owners' control.
If The Princess Takes Flight's first chapter ability exiled more than one creature (usually because the ability was copied), its third chapter ability will return all of the exiled cards to the battlefield under their owners' control.
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