Mal der Hexe

Hexerei

Du kannst eine Karte abwerfen. Falls du dies tust, ziehe zwei Karten.
Erzeuge einen Böse-Rolle-Spielstein, angelegt an bis zu eine Kreatur deiner Wahl, die du kontrollierst. (Falls du bereits eine andere daran angelegte Rolle kontrollierst, lege die alte Rolle auf den Friedhof. Die verzauberte Kreatur erhält +1/+1. Wenn diese Aura auf einen Friedhof gelegt wird, verliert jeder Gegner 1 Lebenspunkt.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can cast Witch's Mark without a target just to discard a card and draw two cards. However, if you do choose a target, and that target is illegal at the time Witch's Mark tries to resolve, the spell won't resolve and none of its effects will happen. You won't discard, draw, or create a Wicked Role token.
If you don't choose a target for Witch's Mark, the Wicked Role token won't be created.
You can cast Witch's Mark without a target just to discard a card and draw two cards. However, if you do choose a target, and that target is illegal at the time Witch's Mark tries to resolve, the spell won't resolve and none of its effects will happen. You won't discard, draw, or create a Wicked Role token.
If you don't choose a target for Witch's Mark, the Wicked Role token won't be created.
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