Tod im Himmel
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II — Ein Spieler deiner Wahl millt zwei Karten und schickt dann seinen Friedhof ins Exil.
III — Bringe alle vom Tod im Himmel ins Exil geschickten Kreaturenkarten verdeckt unter deiner Kontrolle ins Spiel. Sie sind 2/2 Cyberman-Artefaktkreaturen.
I, II — Ein Spieler deiner Wahl millt zwei Karten und schickt dann seinen Friedhof ins Exil.
III — Bringe alle vom Tod im Himmel ins Exil geschickten Kreaturenkarten verdeckt unter deiner Kontrolle ins Spiel. Sie sind 2/2 Cyberman-Artefaktkreaturen.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Double-faced permanents that are already on the battlefield can't be turned face down this way. However, a double-faced card can be put onto the battlefield face down from another zone this way.
The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.
If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.
Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.
If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.
The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.
If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.
Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.
If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.
Rulings
Double-faced permanents that are already on the battlefield can't be turned face down this way. However, a double-faced card can be put onto the battlefield face down from another zone this way.
The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.
If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.
Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.
If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.
The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.
If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.
Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.
If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.
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