Betäubungsgriff

Kreaturenverzauberung

Ziehe eine Karte, wenn der Betäubungs-griff ins Spiel kommt.
Die aktivierten Fähigkeiten der verzau-berten Kreatur können nicht gespielt werden.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Unlike many similar abilities, Stupefying Touch’s last ability stops mana abilities from being activated.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Unlike many similar abilities, Stupefying Touch’s last ability stops mana abilities from being activated.
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