감옥 영역

부여마법

감옥 영역이 전장에 들어올 때, 상대가 조종하는 생물 또는 플레인즈워커를 목표로 정한다. 감옥 영역이 전장을 떠날 때까지 그 목표를 추방한다.
감옥 영역이 전장에 들어올 때, 점술 1을 한다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
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