Круг Заключения

Чары

Когда Круг Заключения выходит на поле битвы, изгоните целевое существо под контролем оппонента с мановой ценностью не более 3 до тех пор, пока Круг Заключения не покинет поле битвы.
Каждый раз, когда оппонент разыгрывает заклинание Вампира с тем же именем, что у карты, изгнанной Кругом Заключения, вы получаете 2 жизни.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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