Diario del investigador

Artefacto — Pista

El Diario del investigador entra al campo de batalla con una cantidad de contadores de sospecha sobre él igual a la mayor cantidad de criaturas que controla un jugador.
, , remover un contador de sospecha del Diario del investigador: Roba una carta.
, sacrificar el Diario del investigador: Roba una carta.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don't choose an opponent to determine how many suspect counters are placed on Investigator's Journal as it enters the battlefield. You always use the greatest number possible.
You don't choose an opponent to determine how many suspect counters are placed on Investigator's Journal as it enters the battlefield. You always use the greatest number possible.
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