Ballista Watcher // Ballista Wielder
//
Creature — Human Soldier Werewolf // Creature — Werewolf
, : Ballista Watcher deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // : Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // : Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 // 5/3 // 5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The activated abilities of Ballista Watcher and Ballista Wielder are completely independent of one another. For example, if you activate Ballista Watcher's ability targeting a creature and then it becomes night, the targeted creature can still block this turn. Conversely, if you resolve Ballista Wielder's ability targeting a creature, transforming it into Ballista Watcher won't allow the creature dealt damage this way to block.
Rulings
The activated abilities of Ballista Watcher and Ballista Wielder are completely independent of one another. For example, if you activate Ballista Watcher's ability targeting a creature and then it becomes night, the targeted creature can still block this turn. Conversely, if you resolve Ballista Wielder's ability targeting a creature, transforming it into Ballista Watcher won't allow the creature dealt damage this way to block.
Your collection? Your decks?
Want to manage your collection and/or create decks?