Esprit fugitif

Créature : esprit

, exilez trois cartes depuis votre cimetière : L'Esprit fugitif acquiert l'initiative jusqu'à la fin du tour.
Défaussez-vous d'une carte : Exilez l'Esprit fugitif. Renvoyez-le sur le champ de bataille sous le contrôle de son propriétaire au début de la prochaine étape de fin.

3/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you activate Fleeting Spirit's first ability to give it first strike, you can later activate its last ability to remove it from combat after first strike combat damage is dealt but before normal combat damage is dealt.
If you activate Fleeting Spirit's first ability to give it first strike, you can later activate its last ability to remove it from combat after first strike combat damage is dealt but before normal combat damage is dealt.
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