善心樂施

瞬間

選擇一位對手。你和該玩家各派出三個1/1白色,具飛行異能的精靈衍生生物。
選擇一位對手。你每操控一個生物,你便獲得2點生命,且該玩家每操控一個生物,他便獲得2點生命。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
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