Schwarze Kunst
Verzauberung
Du kannst die Schwarze Kunst wirken, als ob sie Aufblitzen hätte. Falls du sie zu einem Zeitpunkt wirkst, zu dem du keine Hexerei wirken könntest, opfert sie der Beherrscher des Permanents, zu dem sie wird, zu Beginn des nächsten Aufräumsegments.
Wenn die Schwarze Kunst ins Spiel kommt und falls sie im Spiel ist, wird sie zu einer Aura mit „Verzaubert eine Kreatur, die mit der Schwarzen Kunst ins Spiel gebracht wurde". Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel und lege die Schwarze Kunst an sie an. Wenn die Schwarze Kunst das Spiel verlässt, opfert der Beherrscher jener Kreatur sie.
Wenn die Schwarze Kunst ins Spiel kommt und falls sie im Spiel ist, wird sie zu einer Aura mit „Verzaubert eine Kreatur, die mit der Schwarzen Kunst ins Spiel gebracht wurde". Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel und lege die Schwarze Kunst an sie an. Wenn die Schwarze Kunst das Spiel verlässt, opfert der Beherrscher jener Kreatur sie.
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
Necromancy enters the battlefield as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering the battlefield. It follows all the rules for Auras from then on.
If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.
The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
Necromancy enters the battlefield as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering the battlefield. It follows all the rules for Auras from then on.
If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.
Rulings
When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
Necromancy enters the battlefield as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering the battlefield. It follows all the rules for Auras from then on.
If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.
The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
Necromancy enters the battlefield as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering the battlefield. It follows all the rules for Auras from then on.
If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.
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