Jumbo Imp (Unsanctioned)
Jumbo Imp back
Click to flip the card
Jumbo Imp

Creature — Imp

Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

0/0
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.14€


Linked cards

Links
MCT Tags