今を生きる (Ultimate Masters)
今を生きる back
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今を生きる

ソーサリー

クリーチャー1体を対象とし、それをアンタップする。このメイン・フェイズの後に追加の戦闘フェイズ1つと、それの後に追加のメイン・フェイズを1つ加える。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature becomes an illegal target for Seize the Day, the spell doesn’t resolve. There isn’t an additional combat phase or main phase.
If you somehow cast Seize the Day during an opponent’s main phase, that opponent attacks during the resulting combat phase, since it’s still that player’s turn. If you somehow cast it not during a main phase at all, all that happens is you untap the target creature.
Seize the Day can target a creature that’s already untapped.
If the target creature becomes an illegal target for Seize the Day, the spell doesn’t resolve. There isn’t an additional combat phase or main phase.
If you somehow cast Seize the Day during an opponent’s main phase, that opponent attacks during the resulting combat phase, since it’s still that player’s turn. If you somehow cast it not during a main phase at all, all that happens is you untap the target creature.
Seize the Day can target a creature that’s already untapped.
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Synergie Removal