Hidra Mecânica

Criatura Artefato — Hidra

Hidra Mecânica entra no campo de batalha com quatro marcadores +1/+1.
Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se fizer isso, Hidra Mecânica causará 1 ponto de dano a qualquer alvo.
: Coloque um marcador +1/+1 em Hidra Mecânica.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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