Auramantes perdidos

Criatura — Hechicero humano

Desmaterializarse 3. (Esta criatura entra al campo de batalla con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo de ella. Cuando sea removido el último, sacrifícala.)
Cuando los Auramantes perdidos mueran, si no tenían contadores de tiempo sobre ellos, puedes buscar en tu biblioteca una carta de encantamiento, ponerla en el campo de batalla y luego barajar tu biblioteca.

3/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
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