Zélateur il-Vec (Time Spiral)
Zélateur il-Vec back
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Zélateur il-Vec

Créature : humain et rebelle

Distorsion (Cette créature ne peut bloquer ou être bloquée que par des créatures avec la distorsion.)
À chaque fois que le Zélateur il-Vec attaque et qu'il n'est pas bloqué, vous pouvez faire qu'il inflige 1 blessure à la créature ciblée. Si vous faites ainsi, prévenez toutes les blessures de combat que le Zélateur il-Vec infligerait ce tour-ci.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose to have Zealot il-Vec deal 1 damage to a creature and that damage is prevented or replaced, Zealot il-Vec’s combat damage will still be prevented.
When Zealot il-Vec attacks and isn’t blocked, you must choose a target for its ability even if you don’t use it.
An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
Multiple instances of shadow on the same creature are redundant.
Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
If you choose to have Zealot il-Vec deal 1 damage to a creature and that damage is prevented or replaced, Zealot il-Vec’s combat damage will still be prevented.
When Zealot il-Vec attacks and isn’t blocked, you must choose a target for its ability even if you don’t use it.
An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
Multiple instances of shadow on the same creature are redundant.
Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
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