スパイクの耕し手 (Time Spiral)
スパイクの耕し手 back
Click to flip the card
スパイクの耕し手

クリーチャー — スパイク

スパイクの耕し手は、3個の+1/+1カウンターが置かれた状態で場に出る。
, スパイクの耕し手から+1/+1カウンターを1個取り除く:クリーチャー1体を対象とし、それの上に+1/+1カウンターを1個置く。
, スパイクの耕し手から+1/+1カウンターを1個取り除く:土地1つを対象とする。それは2/2のクリーチャーになる。それは土地でもある。 それの上に+1/+1カウンターを1個置く。

0/0
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.16€


Linked cards

Links
MCT Tags