Adolescente Ninja

Enchantment — Class

(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Ogniqualvolta una creatura che controlli lascia il campo di battaglia, ogni avversario perde 1 punto vita.
{1B}: Livello 2
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
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