악몽 속을 헤엄치는 자

생물 — 나이트메어 인어

어느 한 무덤에 카드가 열 장 이상 있는 한 악몽 속을 헤엄치는 자는 +3/+0을 받는다.
악몽 속을 헤엄치는 자는 당신이 아시오크 플레인즈워커를 조종하는 한 방어될 수 없다.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The ability that modifies the power of Swimmer in Nightmares applies only while it’s on the battlefield.
The first ability of Swimmer in Nightmares gives it just +3/+0, no matter how many graveyards beyond the first have ten cards.
The ability that modifies the power of Swimmer in Nightmares applies only while it’s on the battlefield.
The first ability of Swimmer in Nightmares gives it just +3/+0, no matter how many graveyards beyond the first have ten cards.
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