standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you gain control of a creature “until end of turn,” you control it during your end step. If you use Wings of Hubris to make this creature fly too close to the sun, you’ll sacrifice it.
If Wings of Hubris becomes attached to a creature you don’t control, you can activate the ability to make that creature unblockable, but you won’t be able to sacrifice the creature at the beginning of the next end step.
If Wings of Hubris becomes attached to a creature you don’t control, you can activate the ability to make that creature unblockable, but you won’t be able to sacrifice the creature at the beginning of the next end step.
Rulings
If you gain control of a creature “until end of turn,” you control it during your end step. If you use Wings of Hubris to make this creature fly too close to the sun, you’ll sacrifice it.
If Wings of Hubris becomes attached to a creature you don’t control, you can activate the ability to make that creature unblockable, but you won’t be able to sacrifice the creature at the beginning of the next end step.
If Wings of Hubris becomes attached to a creature you don’t control, you can activate the ability to make that creature unblockable, but you won’t be able to sacrifice the creature at the beginning of the next end step.
Your collection? Your decks?
Want to manage your collection and/or create decks?