Entrenamiento setessano

Encantamiento — Aura

Encantar criatura que controlas.
Cuando el Entrenamiento setessano entre al campo de batalla, roba una carta.
La criatura encantada obtiene +1/+0 y tiene la habilidad de arrollar. (Puede hacer el daño de combate sobrante al jugador o planeswalker al que ataca.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature Setessan Training would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
If the creature Setessan Training would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
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