Nyx Herald

Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

2/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
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