尼兹传令使

结界生物 ~半人马/祭师

在你回合的战斗开始时,直到回合结束,目标由你操控之结界生物或受有灵气的生物得+1/+1且获得践踏异能。

2/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
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