Arauto de Nyx

Criatura Encantamento — Centauro Xamã

No início do combate no seu turno, a criatura encantada ou criatura encantamento alvo que você controla recebe +1/+1 e ganha atropelar até o final do turno.

2/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
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