Araldo di Nyx

Creatura Incantesimo — Sciamano Centauro

All'inizio del combattimento nel tuo turno, una creatura incantata o una creatura incantesimo bersaglio che controlli prende +1/+1 e ha travolgere fino alla fine del turno.

2/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
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