Heraldo de Nyx

Criatura encantamiento — Chamán centauro

Al comienzo del combate en tu turno, la criatura encantada o la criatura encantamiento objetivo que controlas obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
Once Nyx Herald’s ability resolves, the creature keeps +1/+1 and trample even if it stops being enchanted later in the turn (or, in some unusual cases, stops being an enchantment).
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