突撃陣形

エンチャント

あなたがコントロールする各クリーチャーは、パワーではなくタフネスに等しい点数の戦闘ダメージを割り振る。
:防衛を持つクリーチャー1体を対象とする。このターン、それは防衛を持たないかのように攻撃できる。
:ターン終了時まで、あなたがコントロールするクリーチャーは+0/+1の修整を受ける。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
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Value
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