Formation d'assaut

Enchantement

Chaque créature que vous contrôlez attribue un nombre de blessures de combat égal à son endurance à la place de sa force.
: La créature avec le défenseur ciblée peut attaquer ce tour-ci comme si elle n'avait pas le défenseur.
: Les créatures que vous contrôlez gagnent +0/+1 jusqu'à la fin du tour.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
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