復讐の誘惑

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誘引 — 速攻を持つ赤の1/1のエレメンタル・クリーチャー・トークンX体を生成する。各対戦相手はそれぞれ「速攻を持つ赤の1/1のエレメンタル・クリーチャー・トークンX体を生成する。」を選んでもよい。あなたは、それを行った対戦相手1人につきX体の、速攻を持つ赤の1/1のエレメンタル・クリーチャー・トークンを生成する。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
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