Wanderndes Urzeitwesen // Erkundung der Fernländer
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Kreatur — Avatar // Hexerei
Immer wenn ein Gegner einen Spontanzauber oder eine Hexerei wirkt, kann er bezahlen. Falls er dies nicht tut, kannst du den Zauberspruch kopieren. Du kannst neue Ziele für die Kopie bestimmen.
Hexerei
// Jeder Spieler schaut sich die obersten fünf Karten seiner Bibliothek an und zeigt davon eine Länderkarte und/oder eine Spontanzauber- oder Hexereikarte offen vor. Dann nimmt er die auf diese Weise offen vorgezeigten Karten auf seine Hand und legt den Rest in zufälliger Reihenfolge unter seine Bibliothek. Jeder Spieler erhält 3 Lebenspunkte dazu.
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Hexerei
// Jeder Spieler schaut sich die obersten fünf Karten seiner Bibliothek an und zeigt davon eine Länderkarte und/oder eine Spontanzauber- oder Hexereikarte offen vor. Dann nimmt er die auf diese Weise offen vorgezeigten Karten auf seine Hand und legt den Rest in zufälliger Reihenfolge unter seine Bibliothek. Jeder Spieler erhält 3 Lebenspunkte dazu.
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4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For Wandering Archaic’s triggered ability, the opponent chooses whether to pay before their spell resolves. If they don’t pay , your copy will resolve before the original spell.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Rulings
For Wandering Archaic’s triggered ability, the opponent chooses whether to pay before their spell resolves. If they don’t pay , your copy will resolve before the original spell.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
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