Silverquill Command

Sorcery

Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If at least one target is still legal as Silverquill Command tries to resolve, it will resolve and do as much as it can.
If all of Silverquill Command’s targets are illegal as it tries to resolve, it will do nothing.
If at least one target is still legal as Silverquill Command tries to resolve, it will resolve and do as much as it can.
If all of Silverquill Command’s targets are illegal as it tries to resolve, it will do nothing.
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