무모한 증폭술사

생물 — 엘프 드루이드

: 턴종료까지 무모한 증폭술사의 공격력과 방어력을 두 배로 만든다.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Reckless Amplimancer -4/-0 so that it’s a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Reckless Amplimancer -4/-0 so that it’s a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
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