Agonizing Remorse

Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

No player may take actions between the time you choose a card and the time it's exiled.
If there are no nonland cards in their hand and no cards in their graveyard, then you just lose 1 life.
If you choose a card from their graveyard, it may be a land card.
You must choose a card to exile if able. If there are no nonland cards in the opponent's hand, you must exile a card from their graveyard, and vice versa.
No player may take actions between the time you choose a card and the time it's exiled.
If there are no nonland cards in their hand and no cards in their graveyard, then you just lose 1 life.
If you choose a card from their graveyard, it may be a land card.
You must choose a card to exile if able. If there are no nonland cards in the opponent's hand, you must exile a card from their graveyard, and vice versa.
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